Steam Greenlight generated a small revenue stream that enabled us to continue development into early 2016 but it was the support of Oculus that propelled Radial-G from a solid VR experience into a full game that was launched alongside the Oculus Rift (CV1) headset in March 2016.
The game also launched alongside the HTC Vive headset a month later and was selected by Razer as a bundled title for their OSVR 2.0 headset in late summer of 2016. Radial-G made its console debut in January 2017 launching on the Playstation 4 for the PSVR.
In an industry full of goliaths, we’re proud of what our comparatively tiny team has delivered, we put the success down to two key tenets –
– Delivering rock solid performance that gives people a comfortable (sim sickness-free) experience
– Taking the community on the journey, communicate and remembering that communication is two-way i.e. listen!
We have lofty ambitions for the Radial-G universe, ultimately those ambitions will be guided by the will of the community. We intend to support as many new VR platforms that emerge, new content for the existing game as well as spin-off/sequel games are all on the wish-list.
To learn more about Radial-G, please contact us